POV-Ray : Newsgroups : povray.unofficial.patches : Media Speedup Question : Re: Media Speedup Question Server Time
8 Jul 2024 18:22:27 EDT (-0400)
  Re: Media Speedup Question  
From: Peter Popov
Date: 23 Nov 2001 01:01:56
Message: <fptqvtsneu0nkriphm42lcghujilodf1ur@4ax.com>
On Wed, 21 Nov 2001 20:13:26 -0500, "Tony[B]" <ben### [at] catholicorg>
wrote:

>How come 3dsmax does this sort of thing quickly and
>well? How can this be improved? There must be some trick or shortcut that
>will provide the same look with less computational cost... right?

What you see in a pixel is the integral of the global illumination
function along a ray through that pixel. POV does this integration
explicitly, i.e. by sampling. It has to. MAX can do it directly. It
all comes to simple (compared to noise3d isos :) ) calculus and linear
algebra.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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