On Wed, 21 Nov 2001 20:13:26 -0500, "Tony[B]" <ben### [at] catholic org>
wrote:
>How come 3dsmax does this sort of thing quickly and
>well? How can this be improved? There must be some trick or shortcut that
>will provide the same look with less computational cost... right?
What you see in a pixel is the integral of the global illumination
function along a ray through that pixel. POV does this integration
explicitly, i.e. by sampling. It has to. MAX can do it directly. It
all comes to simple (compared to noise3d isos :) ) calculus and linear
algebra.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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